" /> Do not harbor sinister designs — Shu Ha Ri

Do not harbor sinister designs

September 5, 2011 · No Comments

Number one of Musashi's rules for learning the art:

"Do not harbor sinister designs. Think honestly and truthfully."

This is the key to Agile development. Agile is an honest process that faces up to reality. Time, money and resources are limited and Agile demonstrates this by showing the client what can't be done in the chosen timeframe or alternatively how long it will take to deliver a chosen set of functionality. The release wall shows the real state of the project; the burn up chart shows the real rate of progress. Problems are discovered early and change is accepted as a fact of life.

Honesty is, after all, the best policy.

Tags: Agile ·

Tags: Musashi's Nine Rules

0 responses so far

There are no comments yet...Kick things off by filling out the form below.

Leave a Comment

Leave this field empty:

About

James Holmes is a developer in an Agile team using Microsoft technologies for web apps. Expect posts on Agile, .NET, C# and MVC.

Recent Entries

Categories

Monthly Archives

ColdFusion Links

Agile Links

Other Blogs